For pediatric occupational therapists

Little games for big OT goals

235 tablet games for handwriting, fine motor, visual perception, motor planning, regulation and everyday skills, with a summary for your notes at the end of each one. Plus printable worksheets and the tools around the session.

Try it! Trace the path

A game for every goal

235 games on 8 shelves: fine motor, handwriting, visual perception, visual-motor, motor planning, regulation, thinking skills, everyday skills. Each one has its own levels to grade it up or down mid-session, and adaptations like bigger targets, slower pace, one-handed play and less motion. Here are a few.

Snail Trail

Tracing · visual-motor

Guide the snail along a winding path to the leaf.

Letter Lab

Handwriting · letter formation

Pre-writing shapes, capitals, lowercase and numbers, with start dots and stroke order.

Berry Basket

Drag and drop · fine motor

Pick up each berry and drop it in the right basket.

Twin Finder

Matching · visual perception

Find the shape that matches, even when it's turned around.

Star Search

Visual scanning · figure-ground

Find every star like the one shown, hiding among shapes that look alike.

Bead String

Patterns · sequencing

Spot the pattern and add the bead that comes next.

Firefly Catch

Reaching · eye-hand

Tap the firefly as it hops from one side to the other.

Balloon Breath

Breathing · calm-down

Breathe in as the balloon grows and out as it shrinks.

Everything around the session

The games are the start. These tools come with the levels shown, so you can plan, track and send work home in one place.

Printable worksheets

Plus and up

187 worksheet types, from adapted handwriting paper to cutting lines, mazes and daily-living cards. Every one makes a fresh variation.

Caseload and data

Supporter and up

Track goals by nickname, tally trials and prompt levels, and save game summaries to a session.

Progress and notes

Plus and up

A chart per goal, and SOAP-style or plain notes written from your session data, ready to copy.

Session plans

Plus and up

Plan a warm-up, activities and a cool-down once, then run the games in order with one tap.

Home programs

Plus and up

Send a family a private link to the games you picked, with your instructions. No parent account.

Visual supports

Supporter and up

Picture schedules, first-then boards, a visual timer and token boards for the session.

Ready in under a minute

  1. 1

    Set it up

    Choose the level, the number of turns and which side pieces start on.

  2. 2

    Pick a game

    Match it to today's goal. One big instruction, nothing else on screen.

  3. 3

    Hand it over

    Dots fill in as they play, and every game ends with a cheer and a summary for you.

Numbers for your notes

When a game ends, Playmat shows what happened in plain words. Copy it into your session notes with one tap.

  • %
    On-path accuracyFor tracing and letter formation.
  • 1st
    First-try resultsFor matching, patterns, scanning and reaching.
  • 0
    Nothing stored unless you chooseThe summary stays on screen until the next game, unless you save it to your caseload under a nickname. No child names are ever asked for.
Example
For your notesCopy for notes
Letter Lab · Level 2 (capital letters) · 5 turns
- Practised: B, D, P, R, K
- Stayed on the stroke 84% of the time
- Average 9 s per shape
Your controls

You stay in charge

  • L
    Change the level mid-gameThe next turn starts at the new level.
  • 5
    Set the length5, 8 or 12 turns per game.
  • ↔
    Choose the start sidePieces start left or right to suit the hand, or to invite a reach across.
  • A
    Adapt each gameBigger targets, slower pace, one hand, high contrast or less motion. Each game remembers its own.
  • ♪
    Turn sound offOne tap for sound-sensitive kids.

Gentle by design

No timersEvery turn waits for the child.
No fail screensA miss just wobbles. Try again.
Big targetsSized for small fingers and styluses.
PrivateNo child names, records or trackers.
Pricing

Pay what you want, from $1 a month

Every level gets every game. Paying a little more adds tools that save you prep time. Cancel any time.

Supporter
$1+ a month
  • Every game and every level
  • End-of-game summaries for your notes
Clinic
$12+ a month
Everything in Plus, plus:
  • Logins for 4 colleagues on one bill
  • One more colleague for every extra $2 a month

Questions

Do the kids need an account?

No. You sign in once on the tablet with your email and password, and the kids just play. Nothing to install.

Can families play at home?

Yes, with Plus. Make a home program and send the private link. Families open it with no account and can play only the games you picked, at the level you set. You can turn a link off at any time.

What devices does it work on?

Tablets work best, in either orientation. Phones and laptops work too, with a finger, stylus or mouse.

Does it keep data about the child?

Only what you choose to keep. Each game shows a short summary for your notes, and it's gone when you start another game unless you save it to your caseload. Children on a caseload are a nickname or code you pick, never a real name, and Playmat blocks emails, phone numbers, dates and addresses in anything you type.

Ready for your next session?

Make an account, pick your price, and open Playmat on the tablet.

Start for $1 a month